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Damage walls

In this project, I created the walls of a room with old, partially torn wallpaper, revealing plaster and brick underneath. To blend materials directly in the scene, I used vertex painting in Unreal Engine to achieve a worn and aged effect.

The main goal was to practice material creation and apply it in a game environment. Throughout the process, I improved my skills in working with materials in Unreal Engine and explored how texture blending can enhance atmosphere and add storytelling to the environment.

Wood materials variation

Wood materials variation